Tuesday, July 17, 2012

Constructivist and Constructionist Learning Theories

         Constructivist theories assert "that knowledge is not simply transmitted from teacher to student, but actively constructed in the mind of the learner" (Orey, 2001). Whereas, "constructionism suggests that new ideas are most likely to be created when learners are actively engaged in building some type of external artifact that they can reflect upon and share with others" (Orey, 2001). The constructionist theory goes deeper than the constructivist one because it emphasizes the creation of these artifacts.

            There are various instructional strategies that can be used within the classroom that support the constructionist learning theory. In a constructionist learning environment the teacher is there to facilitate the learning and the learner is the one who takes ownership of their learning. One technology oriented strategy that majority of educators already use that correlates with this theory is the PowerPoint.  Having your students create PowerPoint presentations about a certain topic and later present these to the class is one great example of constructionism because the students are the creators and designers. This is one approach that I use often and see how much my students enjoy creating and designing their own PowerPoint presentations.

            Learning by design "emphasizes the value of learning through creating, programming, or participating in other forms of designing" (Orey, 2001). There are many educational technologies that allow for students to learn by design, one mentioned already is PowerPoint, and other ones can include but are not limited to web quests, wikis, blogs, podcasts and web pages. All of these tools allow for students to create something online. Students can work independently or collaborate with their peers when using these tools. All of these tools can be an asset to a classroom because they not only correlate with constructionism but they all offer fun and exciting ways that students can enjoy participating in and learning from.

            Generating and testing hypothesis can be another instructional strategy used with the constructionist learning theory. "When students generate and test hypotheses, they are engaging in complex mental processes, applying content knowledge like facts, and vocabulary, and enhancing their overall understanding of the content"(Pitler, Hubbell, Kuhn, & Malenoski, 2007, p. 202). Teachers can have students generate and test hypothesis by using an array of software and online tools that are now available. "Web resources and gaming software, in the form of interactive applets and simulations, allow students to use background knowledge, make decisions, and see the outcome of their hypothesis" are great tools that support constructionist learning principles"(Pitler, et al, 2007, p. 212). Students are immersed in the experience of these games and learn from them. Our students live and breathe technology and incorporating educational technologies in the classroom will make them more engaged in the learning process. Many teachers like me enjoy using this learning theory because it really engages students. However, incorporating technology with this theory can make it even more exciting and educational.

References

Orey, M. (Ed.). (2001). Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/index.php?title=Constructionism,_Learning_by_Design,_and_Project_Based_Learning

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

6 comments:

  1. Aneta,

    Do you have ideas for websites or games that will students become more engaged? One website (although it's subscription) that I use that I like is educationcity.com, it really allows students to generate hypotheses and then test them. It is not a great model to have students create on their own, however, and am looking for more resources all the time.

    Matthew

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  2. Matthew,

    I use several different online game resources for my students. Some of them require subscriptions and others are free, but, it also depends on the grade level you teach. I like to use quizlet.com to help students study for test or quizzes. On that particular site you can use what other teachers created or you can create your own review. These are some other websites that might be useful:
    •www.brainpop.com
    •www.primarygames.com/social_studies.php
    •www.discoveryeducation.com/
    •www.learninggamesforkids.com/social_studies_games.html

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    1. Aneta,
      Thank you for the websites. I also used some of these (brainpop and discoveryeducation) in my science classes. They were great websites. Students were really engaged on the games and activities.

      Ruel

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  3. Hi Aneta,
    You have such a great post!
    It is true, constructionist learning theory has depth. Students tend to remember facts and events well when they are creating their own class presentation. When students have access to wikis and blogs, their PowerPoint presentations have more power to it than simply collecting information from a textbook. Students pay attention to other’s presentation if you assign them to create their own quiz questions. What do you think?
    Carmelita

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    1. Carmelita,
      Students do pay more attention to their peer's presentations when you have them completing work at the same time. I usually have my students take notes on the presentation or pick out key terms or ideas and create notes or like you mentioned their own quiz. This way they pay attention and are learning. I sometimes even give them short quizzes on presentations to make sure that they are engaged.
      Thanks for your comments!

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  4. No problem. I enjoy it a lot when students exchange views and opinions based on the presentations they created.

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