Sunday, December 16, 2012

Week 7: GAME Plan Reflection


            When I began the Integrating Technology Across the Content Areas course at Walden University I had no previous knowledge on the GAME plan. Throughout this course, I have examined this strategy and followed the steps within this plan. When I first set up my goals I wanted to incorporate more technologies while supporting student learning in my classroom. Once I set up this goal I quickly realized that digital technologies and authentic instruction go together very well. "Authentic instruction incorporates real-world and complex problems" while digital technologies are there to help students work through those real world situations and problems (Cennamo, Ross & Ertmer, 2009, p. 35).

            I incorporated a few new technologies, one being of them being Skype. Through this program students were able to collaborate online with students from another school. With such technologies "connections are relatively instant, feedback is almost immediate, and rapid productivity is observed" which allowed for seamless digital collaboration for the students (Hargis & Wilcox, 2008, p. 14). This worked out very well because students not only were able to use a new technology but also enhance their understanding of the topic and collaborate with peers in another school.

            Students had to work on a problem-based situation and develop a solution. They had to inquire about the topics they were working on and explore possible solutions. As stated by Thornburg, "inquiry addresses deeper issues" and the questions associated with inquiry are not fact based or have simple yes or no answers they are involve a deep thought process (Thornburg, 2004, p2). Technologies like Skype enabled students to get other perspectives on their proposed solutions. While digital story telling allowed them to present their final product and solution to the problem they explored.  Having students learn through inquiry is essential.  As stated by Dr. Thornburg "inquiry addresses deeper issues" and the questions associated with inquiry are not fact based or have simple yes or no answers (Thornburg, 2004, p2). Inquiry lessons have students dig deeper into the content and use their critical thinking and problem solving skills. "Critical thinking skills are not practiced in isolation; instead, generating ideas and refining them through analysis, synthesis, and evaluation takes place in the context of responding to some challenge or opportunity" (Cennamo, et al., 2009, p. 44). Therefore, the lesson that students are participating in becomes very challenging, engaging, authentic and meaningful. I was able to see this while implementing my GAME Plan.

            I plan to continue working on my GAME plan even after the semester comes to a close and further incorporate new digital technologies. I have seen how technologies can enhance lessons and make learning fun and engaging for students as well.  I was truly impressed with how great a tool digital storytelling can be within the classroom. There are so many possibilities that can be incorporated in digital stories within the social studies content I will most definitely be adding this much more within my classes. As a lifelong learner I "will be responsible for locating learning opportunities and completing tasks to meet my own learning goals" (Cennamo, et al., 2009, p. 1-2). Learning how to incorporate new technologies into my classroom with definitely be a major focus.
 

References

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

Hargis, J., & Wilcox, S. M. (2008). Ubiquitous, free, and efficient online collaboration tools for teaching and learning. Turkish Online Journal of Distance Education, 9(4), 9–17. Retrieved from http://ehis.ebscohost.com.ezp.waldenulibrary.org/ehost/pdfviewer/pdfviewer?vid=3&hid=6&sid=24e05c3d-ff54-4716-8cf4-0687c834678d%40sessionmgr10

Thornburg, D. (2004). Inquiry: The art of helping students ask good questions (Executive Briefing No. 402). Retrieved from http://www.tcpdpodcast.org/briefings/inquiry.pdf