Sunday, December 16, 2012

Week 7: GAME Plan Reflection


            When I began the Integrating Technology Across the Content Areas course at Walden University I had no previous knowledge on the GAME plan. Throughout this course, I have examined this strategy and followed the steps within this plan. When I first set up my goals I wanted to incorporate more technologies while supporting student learning in my classroom. Once I set up this goal I quickly realized that digital technologies and authentic instruction go together very well. "Authentic instruction incorporates real-world and complex problems" while digital technologies are there to help students work through those real world situations and problems (Cennamo, Ross & Ertmer, 2009, p. 35).

            I incorporated a few new technologies, one being of them being Skype. Through this program students were able to collaborate online with students from another school. With such technologies "connections are relatively instant, feedback is almost immediate, and rapid productivity is observed" which allowed for seamless digital collaboration for the students (Hargis & Wilcox, 2008, p. 14). This worked out very well because students not only were able to use a new technology but also enhance their understanding of the topic and collaborate with peers in another school.

            Students had to work on a problem-based situation and develop a solution. They had to inquire about the topics they were working on and explore possible solutions. As stated by Thornburg, "inquiry addresses deeper issues" and the questions associated with inquiry are not fact based or have simple yes or no answers they are involve a deep thought process (Thornburg, 2004, p2). Technologies like Skype enabled students to get other perspectives on their proposed solutions. While digital story telling allowed them to present their final product and solution to the problem they explored.  Having students learn through inquiry is essential.  As stated by Dr. Thornburg "inquiry addresses deeper issues" and the questions associated with inquiry are not fact based or have simple yes or no answers (Thornburg, 2004, p2). Inquiry lessons have students dig deeper into the content and use their critical thinking and problem solving skills. "Critical thinking skills are not practiced in isolation; instead, generating ideas and refining them through analysis, synthesis, and evaluation takes place in the context of responding to some challenge or opportunity" (Cennamo, et al., 2009, p. 44). Therefore, the lesson that students are participating in becomes very challenging, engaging, authentic and meaningful. I was able to see this while implementing my GAME Plan.

            I plan to continue working on my GAME plan even after the semester comes to a close and further incorporate new digital technologies. I have seen how technologies can enhance lessons and make learning fun and engaging for students as well.  I was truly impressed with how great a tool digital storytelling can be within the classroom. There are so many possibilities that can be incorporated in digital stories within the social studies content I will most definitely be adding this much more within my classes. As a lifelong learner I "will be responsible for locating learning opportunities and completing tasks to meet my own learning goals" (Cennamo, et al., 2009, p. 1-2). Learning how to incorporate new technologies into my classroom with definitely be a major focus.
 

References

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

Hargis, J., & Wilcox, S. M. (2008). Ubiquitous, free, and efficient online collaboration tools for teaching and learning. Turkish Online Journal of Distance Education, 9(4), 9–17. Retrieved from http://ehis.ebscohost.com.ezp.waldenulibrary.org/ehost/pdfviewer/pdfviewer?vid=3&hid=6&sid=24e05c3d-ff54-4716-8cf4-0687c834678d%40sessionmgr10

Thornburg, D. (2004). Inquiry: The art of helping students ask good questions (Executive Briefing No. 402). Retrieved from http://www.tcpdpodcast.org/briefings/inquiry.pdf

Wednesday, November 21, 2012

Week 4: Monitoring My GAME Plan

To recap my GAME plan the first goal I set was to design learning experiences that incorporate various digital tools and student learning and my second goal was to allow students to be self-directed learners by controlling their learning while using various technologies. Over the past two weeks I noticed that these goals have merged. When researching the web I have found a plethora of resources from other blogs to education websites with different ideas on integrating technology into the classroom.

I currently do not plan to modify my action plan. One thing that I have learned so far is how many resources are available out there for teachers to use and the different ways that they can be used. Another thing that I have discovered while conducting this GAME plan is how much teacher's really need to know about the resources they are using in order to successfully implement them within the classroom. I have been trying out these technologies and working through them myself before exposing them to my students because I need to be able to help them when they need it. This has become a very time consuming task, therefore, I am taking it one step at a time because it can be overwhelming. I too am the self-directed learner trying to learn how to incorporate these new technologies within my classroom. Cennamo, Ross, and Ertmer (2009, p.7) have stated that "as a self-directed lifelong learner, you'll be able to respond to the rapid and continuous technological changes that inevitable will occur during your professional career, keep your skills up-to-date, and better meet the needs of your students today and in the future".

I have only worked with concept mapping once with a handful of students during the summer. I would like to use this technology within my regular classroom but cannot decide if it would be better to have students work in pairs of larger groups. Has anyone used concept maps or similar software with large groups of students before? Would you recommend a small group setting or pairs only? If anyone has some insight I would greatly appreciate feedback.

References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

 

Wednesday, November 14, 2012

Carrying Out My GAME Plan

As a life-long self-directed learner I "will be responsible for locating learning opportunities and completing tasks to meet my own learning goals" (Cennamo, Ross & Ertmer, 2009, p. 1-2). In order to carry out my GAME plan I will need to consult various sources to best meet my goals. The first step that I took was discussing my goals with my PLC. I wanted to get their suggestions, professional opinions, and ideas about my current goals. We were able to discuss the importance of incorporating new digital technologies within all of our classrooms and having our students become self-directed learners as well. I was also able to receive some great feedback and suggestions from my Walden PLC on my goals.
 
Last week I registered for a social studies Smart Board technology integration workshop. I attended this workshop today and found some creative ways not only to use the Smart Board but also was introduced to several interactive websites that will help students learn the content in different ways. The goals that I have set for my GAME plan will allow me to incorporate UDL. Universal design for learning (UDL) is a plan to help customize and provide flexibility among the lessons, activities, and assessments (Cennamo et al, 2009). The digital technologies that I will be working towards incorporating will not only give students various options and opportunities to succeed but also allow them to be self-directed learners. Therefore, both of my goals can be combined and worked on simultaneously.
 
The next step in my GAME plan is to continue researching ways of incorporating digital technologies which will give my diverse students the opportunity to succeed. I will also have follow up meetings with my PLC and will continue to search the web. I plan on incorporating some of these new technologies within my lessons and begin tracking student progress and motivation. Once I start tracking student progress I will then be able to modify the activities as needed and continue to integrate new digital technologies.  
References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

Wednesday, November 7, 2012

The GAME Plan: Technology

                                                    The GAME Plan: Technology

          The International Society for Technology in Education website has a set of standards for teachers regarding the use of technology within the classroom. After examining these standards I focused on two indicators that I would like to improve upon. The first standard I choose to focus on is standard two indicator A which states: "design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity" (ISTE, 2008)

            My GAME Plan for this standard is as follows. My goal is to design learning experiences that incorporate various digital tools and support student learning. The actions that I plan on taking are to speak with my grade level and department PLCs on the best digital tools that will help promote student learning. I will begin to research the internet to get ideas on how to best incorporate various digital tools and the different tools that I can use in different ways. Another way that I plan on gaining ideas on incorporating new digital technologies into my classroom is by reading and participating in various discussions and posts with my Walden PLC. I will monitor my progress by keeping a log of student progress after I begin incorporating different digital tools. I will also note any changes in my students motivation, content knowledge and progress of work while using these digital tools compared to what I have seem prior to the use of the digital tools. Lastly, I will evaluate myself based on student success. I will be able to determine my success based on how well my students are doing. I will be able to find out if I was able to reach my goal when examining student work and through discussions with students.

            The second standard that I plan on focusing on is standard two indicator B which states: "develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress"(ISTE, 2008).

            My GAME plan for the above standard is as follows. My goal is to have students learn the content while being "self-directed learners" who have more control of their learning and progress while using various technologies (Cennamo, Ross & Ertmer, 2009, p. 1). The first action that I will take to reach my goal is polling students on what it is they would be interested in learning about, within the content. Then I will begin to research ways on how I can enable my students to become self-directed in learning the information and the technologies that they can use to learn and assess themselves. I will then monitor my progress once again through student products. I will see if they are working to their abilities, I will hold discussions and conference with students individually to determine their progress. Lastly, I will be able to evaluate my progress and whether or not my goal was reached based on the success or lack of it through student products.

References

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
 
International Society for Technology in Education. (2008). National education standards for teachers(NETS-T). Retrieved from http://www.iste.org/standards/nets-for-teachers

Saturday, August 11, 2012

Theory of Learning: Reflection

           At the beginning of the course Bridging Learning Theory, Instruction and Technology I developed a personal learning theory. In this theory I discussed the ways I believe my students learn and best understand the content I present and teach. I am now at the end of my course and have had time to reflect on this theory based on what I have learned. I have expanded not only my knowledge of various learning theories but also my personal learning theory.
           In the original development of my theory, constructivism and the multiple intelligence theories were my primary focus. I had a strong belief in these two theories as being the most successful to aid in student learning. Howard Gardner's multiple intelligences theory gears "curricula and instructional approaches to individual intelligences and their (student) dominant ways of knowing, for the successful pursuit of knowledge" (Lever-Duffy, J., & McDonald, J.) Whereas, the constructivist theory focuses on experience, the act of doing also or a trial by error approach to learning (Lever-Duffy, J., & McDonald, J.). I still believe these two theories are very important to student learning. However, I understand that there are other theories that are just as important and work wonders when used with various educational technologies.
           Based on the information from this course, I will be making some adjustments to the integration of technology within my classroom. I plan on adding tools like virtual field trips and concepts maps to my instruction. These tools will be used as both learning and instructional tools. Concept maps are great cognitive tools because they will cause students to think about the information instead of just recalling it. (Orey, 2001a) I have expanded my knowledge of the constructivist and constructionist theories and how I can integrate technologies with these theories as well. Constructionism will be a great learning theory to apply as well, project based assignments will be very beneficial and useful with this specific theory.  Since constructionism focuses on building knowledge through experience and creation of something to then share with others it will be beneficial for students to collaborate and work together on various projects. (Orey, 2001b)
          I have also developed two long term goals regarding technology integration within my instruction. The first goal that I would like to set is to continue exploring and learning about new technologies. Throughout my master's courses at Walden, I have learned about many new technologies and ways of using these technologies in the classroom. I did not know many of these technologies existed and definitely did not know how to use and incorporate them within my classroom prior to my courses. Therefore, I want to ensure that I am continuously learning about new technologies even after I have completed my graduate program. I have learned about the technologies out there today, but, I know that they will keep changing and becoming more advanced. Exploring blogs and the internet will help me stay current on new technologies and their usage. New technologies will continue to emerge and there will be new ways that educators can incorporate those within the classroom.
            The second goal that I have is to improve upon my integration of educational technologies. There a several learning theories that can be used within the classroom to benefit student learning. These theories are even more successful when integrated with different technologies. I want to integrate more technologies into my everyday lessons. Technologies like the VoiceThread, podcast, wikis, blogs, can all be integrated into the classroom to aid student learning and experiences. This course and ones prior to it have exposed me to the possibilities of technology integration. Therefore, a long term goal to integrate new technologies will be beneficial, not only for myself, but also for my students and their learning. I plan of integrating at least one new technology every year in my classroom. Integrating new educational technologies will have an impact on my students learning and their experience within my classroom. Technology has become very important to the 21st century learner and I need to give my students the opportunity to have experiences using different types of technology.
References
Lever-Duffy, J., & McDonald, J. (2008). Theoretical foundations (Laureate Education, Inc., custom ed.). Boston, MA: Pearson Education, Inc.
Orey, M. (Ed.). (2001a). Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/index.php?title=Cognitive_Tools
Orey, M. (Ed.). (2001b). Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/index.php?title=Constructionism,_Learning_by_Design,_and_Project_Based_Learning

Thursday, July 26, 2012

Social Learning Theory

          "The instructional strategy of cooperative learning focuses on having students interact with each other in groups in ways that enhance their learning" (Pitler, Hubbell, Kuhn, & Malenoski, 2007, p. 139). According to Dr. Orey the social learning theory stresses that students actively engage in constructing artifacts and conversing with others. (Laureate Education, Inc., 2011a).  Therefore, cooperative learning and the social learning theory are closely related.
            In my classroom, I use cooperative learning often because my students learn a lot from each other and they enjoy working together. PowerPoint is one tool that I have my students use to create presentations in groups. In the past, I had students work on skits, posters, brochures and many other cooperative learning activities. I now see that there are many educational technology tools that can be used within the classroom that encompass principals of the social learning theory.
            "Creating a video is a complex task that requires many roles and responsibilities" and is a great example of the social learning theory that can be applied within the classroom (Pitler, et.al, 2007, p. 141). This activity can involve students in many ways and students can work together to create a video project in the classroom. Creating web sites or webquests are also two activities where students can work cooperatively. Another great tool that I was introduced to this week is the Voice Thread. The voice thread is an online social learning tool that can be used within the classroom. According to Kevin Jarrett, voice thread is like a photo album where people can upload images or video and comment on it through text, video, or audio (Laureate Education, Inc., 2011b).  This application gives students the opportunity to collaborate whether they are in the same room or across the world. It is another great example of learning through the social learning theory. I created a voice thread for a possible lesson that I would like to do with my students. By creating this voice thread I was able to see how easy it will be for my students to collaborate and work cooperatively together by making comments or by creating their own. This is a link to the one I created:  http://walden.voicethread.com/share/3266178/.
            These activities enable students to learn from each other and enhance their understanding through collaboration. As stated by Dr. Orey the "more knowledgeable other" is the person or thing that the learner needs to help them learn in a social learning environment (Laureate Education, Inc., 2011a).  Cooperative learning activities like the ones mentioned above allow students to learn from someone or something that has more information; that someone can be their classmate or teacher and that something can be a specific website or book. Technology has created more opportunities to use the social learning theory within the classroom.

References

Laureate Education, Inc. (2011a). Social learning theories. Retrieved from https://class.waldenu.edu/webapps/portal/frameset.jsp?tab_tab_group_id=_2_1&url=%2Fwebapps%2Fblackboard%2Fexecute%2Flauncher%3Ftype%3DCourse%26id%3D_1342106_1%26url%3D

Laureate Education, Inc. (2011b). Spotlight on technology: VoiceThread. Retrieved from https://class.waldenu.edu/webapps/portal/frameset.jsp?tab_tab_group_id=_2_1&url=%2Fwebapps%2Fblackboard%2Fexecute%2Flauncher%3Ftype%3DCourse%26id%3D_1342106_1%26url%3D

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.


Tuesday, July 17, 2012

Constructivist and Constructionist Learning Theories

         Constructivist theories assert "that knowledge is not simply transmitted from teacher to student, but actively constructed in the mind of the learner" (Orey, 2001). Whereas, "constructionism suggests that new ideas are most likely to be created when learners are actively engaged in building some type of external artifact that they can reflect upon and share with others" (Orey, 2001). The constructionist theory goes deeper than the constructivist one because it emphasizes the creation of these artifacts.

            There are various instructional strategies that can be used within the classroom that support the constructionist learning theory. In a constructionist learning environment the teacher is there to facilitate the learning and the learner is the one who takes ownership of their learning. One technology oriented strategy that majority of educators already use that correlates with this theory is the PowerPoint.  Having your students create PowerPoint presentations about a certain topic and later present these to the class is one great example of constructionism because the students are the creators and designers. This is one approach that I use often and see how much my students enjoy creating and designing their own PowerPoint presentations.

            Learning by design "emphasizes the value of learning through creating, programming, or participating in other forms of designing" (Orey, 2001). There are many educational technologies that allow for students to learn by design, one mentioned already is PowerPoint, and other ones can include but are not limited to web quests, wikis, blogs, podcasts and web pages. All of these tools allow for students to create something online. Students can work independently or collaborate with their peers when using these tools. All of these tools can be an asset to a classroom because they not only correlate with constructionism but they all offer fun and exciting ways that students can enjoy participating in and learning from.

            Generating and testing hypothesis can be another instructional strategy used with the constructionist learning theory. "When students generate and test hypotheses, they are engaging in complex mental processes, applying content knowledge like facts, and vocabulary, and enhancing their overall understanding of the content"(Pitler, Hubbell, Kuhn, & Malenoski, 2007, p. 202). Teachers can have students generate and test hypothesis by using an array of software and online tools that are now available. "Web resources and gaming software, in the form of interactive applets and simulations, allow students to use background knowledge, make decisions, and see the outcome of their hypothesis" are great tools that support constructionist learning principles"(Pitler, et al, 2007, p. 212). Students are immersed in the experience of these games and learn from them. Our students live and breathe technology and incorporating educational technologies in the classroom will make them more engaged in the learning process. Many teachers like me enjoy using this learning theory because it really engages students. However, incorporating technology with this theory can make it even more exciting and educational.

References

Orey, M. (Ed.). (2001). Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/index.php?title=Constructionism,_Learning_by_Design,_and_Project_Based_Learning

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

Monday, July 9, 2012

Cognitive Learning Theory

         According to Dr. Orey cognitive tools have several roles and "their roles allow students to interact with information in order to acquire, synthesize, create, and share new knowledge" (Orey, 2001). Therefore, the cognitive learning process allows for students to acquire the information in various ways and by "integrating multiple senses in presentations improve learning." (Laureate Education, Inc., 2011). If students use multiple senses while learning they will make stronger connections.
            "The instructional strategy cues, questions, and advance organizers focuses on enhancing students' ability to retrieve, use and organize information about a topic" (Pitler, Hubbell, Kuhn, & Malenoski, 2007, p.73). This is one example of a cognitive learning strategy to use within the classroom. Cueing, questioning and creating advance organizers helps students activate multiple senses and make connections in their brain. This way they will be able to use their prior knowledge and build upon that knowledge to acquire new information. This instructional strategy will help students understand the material more effectively because it will be presented and provided in various ways giving students more opportunities to understand it. Summarizing is another great instructional strategy because you have to synthesize the information you have learned and put it in your own words. (Pitler, Hubbell, Kuhn, & Malenoski, 2007). When summarizing you have to understand what you have read, heard, or learned in order to successfully be able to put it in your own words. This is another great tool to use for understanding that supports the cognitive learning theory.

            "Cognitive tools impact student learning by causing them to think about information instead of reproducing and/or recalling information." (Orey, 2001) Therefore, questioning, organizing, cueing, and summarizing are all tools that will support cognitive learning.  All of these strategies allow for students to really think about the information. This means that students have to access prior knowledge and build upon that knowledge to learn and understand new topics.

            Whether you use the cognitive learning theory to support student understanding or not, it is important to know what it is and how instructional strategies can be used along with this theory.


References
Laureate Education, Inc. (2011). Cognitive Learning Theories. Retrieved from https://class.waldenu.edu/webapps/portal/frameset.jsp?tab_tab_group_id=_2_1&url=%2Fwebapps%2Fblackboard%2Fexecute%2Flauncher%3Ftype%3DCourse%26id%3D_1342106_1%26url%3D

Orey, M. (Ed.). (2001). Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/index.php?title=Cognitive_Tools

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

Tuesday, July 3, 2012

Behaviorist Instructional Strategies

          "In defining behavior, behaviorist learning theories emphasize changes in behavior that result from stimulus-response associations made by the learner." (Orey, 2001) Today, there are still instructional strategies that many educations use in the classroom that correlate with the behaviorist learning theory. Educators use many methods to control behavior within the classroom. "Contracts, consequences, reinforcement, extinction, and behavior modification" are all examples of behaviorist applications used in the classroom. (Orey, 2001) Teachers use these strategies to ensure that their classrooms run smoothly and effectively. However, behavior management should not be the only reason for the use of the behaviorist learning theory.

            "The instructional strategy of reinforcing effort enhances students' understanding of the relationship between effort and achievement by addressing their attitudes and beliefs about learning."(Pitler, Hubbell, Kuhn, & Malenoski, 2007, p. 155)  The attitudes and beliefs about effort and learning that students have were acquired through repetition and a behaviorist approach. This strategy is a clear example of how behaviorist principles can still be used in today's classrooms. One way that students can change their outlook and attitude is by tracking effort on a spreadsheet, as done by Ms. Powell, a fifth grade teacher. (Pitler, Hubbell, Kuhn, & Malenoski, 2007)  Behavior and effort go hand in hand. This teacher had her students track their effort by referring to a rubric and then compare their grades to their effort score. This activity would allow students to see if their grade was impacted by how much effort they put into their work. This was a four week long project developed by Ms. Powell to show her students that effort and achievement are co-dependent.  "Students need consistent and systematic exposure to teaching strategies like this one in order to really grasp the impact that effort can have on their achievement." (Pitler, Hubbell, Kuhn, & Malenoski, 2007, p. 159)  By having her students log their effort and compare their grades Ms. Powell was using a behaviorist approach. She was conditioning them to see and understand how important it is to put forth effort in order to see positive results. What this will do in turn for the students is show them that if they behave a particular way there will be either a positive or negative impact on their grade.

            Another instructional strategy where the behaviorist theory and technology are involved is homework and practice.  Students can work on their homework and practice skills using "multimedia such as educational games and interactive simulations" and they can also use various web resources that "allow students to practice concepts and skills repeatedly from their homes." (Pitler, Hubbell, Kuhn, & Malenoski, 2007, p. 194-5)  By using these technologies students are immersed in a behaviorist learning environment. They can play an online game and get a result quickly to determine if they are correct or not. In essence, they are getting instant feedback from these resources and are learning from them, as you would in a behaviorist setting. (Laureate Education, Inc., 2011) In most computer games bells and whistles go off when you reach a new level or get an achievement, in the classroom the teacher gives you a positive reaction if you get an answer correct or do well in class. These are both clear examples of the behaviorist learning theory.

            After examining the behaviorist learning theory I now understand how present it still is in today's classrooms. There still continues to be many instructional strategies that correlate and coincide with behaviorist principles. "Educational technologies have become the tools that a teacher might use to create an effective instructional event", no matter what learning theory you use. (Lever-Duffy, & McDonald, 2008, p10)  It is clear that the behaviorist theory, in this case, still continues to be used in today's classrooms by many teachers using various educational technologies.

References

Laureate Education, Inc. (Producer). (2011a). Behaviorist learning theory [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from https://class.waldenu.edu/webapps/portal/frameset.jsp?tab_tab_group_id=_2_1&url=%2Fwebapps%2Fblackboard%2Fexecute%2Flauncher%3Ftype%3DCourse%26id%3D_1342106_1%26url%3D

Lever-Duffy, J., & McDonald, J. (2008). Theoretical foundations (Laureate Education, Inc., custom ed.). Boston, MA: Pearson Education, Inc.

Orey, M. (Ed.). (2001). Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/index.php?title=Behaviorism#Modeling.2C_Shaping.2C_and_Cueing

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

Tuesday, June 19, 2012

Reflection


Reflection

            Understanding the Impact of Technology on Education, Work and Society is a graduate course that I have been taking at Walden University. This course has helped me develop various technology skills for my teaching career. I have gained many insights and learned many ways of integrating Web 2.0 technology within the classroom. The book Blogs, Wikis, Podcasts, and Other Powerful Web Tools for Classrooms by Will Richardson gave me knowledge about how to use these types of technologies. The book was informative and explained ways to get started with these technologies and how to incorporate them within the classroom.

            Throughout this course I have been able to deepen my knowledge of teaching and learning and how both can be done through the use of technology. Tools that are available to teachers to use within the classroom today are fantastic. Teachers must be flexible and willing to change their classrooms by adapting new technologies within their lessons. In this course I was able to watch many video podcast’s by Dr. David Thornburg who spoke about the importance of technology and 21st century skills. The skills outlined by Dr. Thornburg include critical thinking, problem solving, communication, teamwork and collaboration, information technology and leadership. (Laureate, 2011) These skills can be taught by incorporating technology like blogs, wiki's, podcasts and any other technologies that will develop in the future.

            There are many ways that the classroom can shift from a teacher-centered to a learner-centered environment.  As mentioned by Marc Prensky and David Thornburg today's teachers need to be facilitators in the classroom. They should allow students to explore the technology and the information available. Being a facilitator enables students to work together and get the information through exploration, instead of the teacher. This type of learning also gives students more power within the classroom. Technology will allow for a learner-centered classroom because the students will be gathering the information themselves and working on projects together through collaboration. It will no longer be a teacher-centered environment where the students wait for the teacher to give them all of the information. The classroom in the 21st century has been and will continue to change because of technology.

            As an educator I plan to continue to expand my knowledge of various technologies. I want to continue learning and being able to teach with new technologies. I plan to continue taking technology courses at Walden. I also plan to explore different blogs that I have found about technology and see what other teachers are doing and how they are using technologies. Having a great support system at work will also enable me to collaborate with other teachers and discuss what we can do as grade level teams.

            After being exposed to the various ways in which I could use blogs, wikis, and even podcasts in the classroom I was inspired to incorporate some of these in my classroom. Therefore, I have set up two long terms goals of integrating and using technology with my students.  One long term goal I have is to transform myself and my classroom from the 20th century to the 21st century mindset through the incorporation and usage of new technologies such as blogs. I want to incorporate the technologies that I learned about in this course and many others that will surface in the future to facilitate student learning. Another goal that I have is being able to essentially go paperless. My goal would be to use technologies available online that would allow students to post all of their homework and even class work online. Current programs like Drop Box allow for many to access files, edit them, and see them anytime and anywhere. This way I will have access to student work and I will be able to grade it and send back my corrections or suggestions to the students quickly.

            In the beginning of this course I completed a checklist about practices that support 21st century skills. After completing this course I find that my responses to the questions listed on the checklist will continue to change. Instead of rarely developing or integrating technology into my lessons I will be doing it more often. I will also be looking for support networks that will allow me to learn more about integration of technology. My ultimate goal is to be able to create a successful 21st century classroom.

References

Laureate Education, Inc. (2011). Skills for the 21st Century. Retrieved from https://class.waldenu.edu/webapps/portal/frameset.jsp?tab_tab_group_id=_2_1&url=%2Fwebapps%2Fblackboard%2Fexecute%2Flauncher%3Ftype%3DCourse%26id%3D_549906_1%26url%3D

Prensky, M. (2008, March). Turning on the lights. Educational Leadership, 65 (6), pp. 40-45.

Richardson, W. (2010). Blogs, wikis, podcasts, and other powerful web tools for classrooms (3rd ed.). Thousand Oaks, CA: Corwin

Saturday, June 2, 2012

Technology Survey Podcast

This week I had created my first podcast. For this podcast, I surveyed my sixth grade students about their use of technology at home and in school. I found that my students have access to various technologies within their homes. However, they do not have that type of access within the school. They are emerged in technology at home and want it to be a part of their daily use in the classroom as well.

You can access the podcast through the player below or by clicking here.



Thank you for listening!

References:
Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon, 9(5).

Wednesday, May 23, 2012

21st Century Skills

       When speaking to educators about enhancing their students learning experiences and making sure that those students are at the level they need to be in comparison to the rest of the world the phrase "21st century skills" always comes up. Currently, we are in the era of the 21st century skills which need to be adapted and taught to students in schools all around the United States. Technology is an important aspect of the 21st century skills movement. In today's world there are many technological tools that can be used to help students access these skills. Technologies such as blogs, wikis, podcasts and many more will assist in the development and progression of these skills in the schools.

            In order for students to succeed in the 21st century they will need to have specific skills to compete in the global market. Concurrently, teachers have to be familiar with all of these skills. Teachers will they need to know how to help students learn and what tools to use to help their students learn these skills. After exploring The Partnership for 21st Century Skills website, also known as P21, I was able to learn more about their initiatives with the 21st century skills movement. I was able to determine that this organization is working towards the awareness of 21st century skills and the importance of technology associated with the skills.  This organization is an advocate for "21st century readiness for every student". (Partnership, 2011) Their mission statement is "to serve as a catalyst to position 21st century readiness at the center of US K12 education by building collaborative partnerships among education, business, community and government leaders."(Partnership, 2011) After reading their mission and further exploring this website I came across many publications, curriculum maps, and even blogs all providing information correlating with 21st century skills. Each one of these tools offer deeper explanations and examples of what is needed in order to successfully prepare educators to teach these skills in their classrooms.

            The maps presented by this organization outline the skills and technologies that can be used to help teach these skills. "The maps will enable educators, administrators and policymakers to gain concrete examples of how 21st Century Skills can be integrated into core subjects."(Partnership, 2011) Earlier this week I watched an educational video by Dr. David Thornburg, who spoke about 21st century skills and their significance to the learner today. The following list of  skills presented by Dr. Thornburg in this video:  critical thinking, problem solving, communication, teamwork and collaboration, information technology and leadership.(Laureate Inc., 2010)

            One portion of the website that surprised me in a very positive way was the importance of incorporating the subjects of geography, history, government and civics. "Mastery of core subjects and 21st century themes is essential for students in the 21st century," geography, history, government and civics were all included in this list of core subjects. (Partnership, 2011) In many instances these subjects have gotten pushed to the side because literacy has been seen as more important, without literacy students would not be able to learn and comprehend the other subjects. Although literacy is important that does not mean that the other subjects are not. As a Social Studies teacher I have heard educators say that social studies is not an important subject and that it will not help students in the future, especially because it is not a tested subject. However, this organization points out that  history, geography, government and civics all subjects which are a part of social studies are important for  21st century students to master. Along with the incorporation of different technologies and 21st century skills these subjects will help students become well educated and competitive citizens.

            There are many ways that the classroom will change with the use of the 21st century skills and the Common Core Standards. The use of technology will be imperative in order to develop proficiency in the 21st century skills. As educators we must become adaptable to all of the changes in the field of education. Technology will become a part of everyday life in the 21st century classroom and the sooner we embrace the technological tools that are now available to us the more proficient our students will become. We need to prepare them for the ever changing work force and teach them how to succeed in a global economy through these skills.

References

Laureate Education, Inc. (Producer). (2010). Skills for the 21st Century [video]. Available from Walden University.

The partnership for 21st century skills-http://www.p21.org/

Wednesday, May 9, 2012

Using Blogs in the Classroom?

Using blogs with 4th or 6th grade students can be very beneficial. Due to these two age groups I would use blogs in different ways.
With my fourth grade students I would incorporate the blog to give access to various resources, activities, and games for students to gain at home or even in the classroom. In the fourth grade students are learning about states, regions, their home state, and so forth. Having a blog with resources that will allow students to have access to these topics would help them review the information we learned in school. I would also like to use it to communicate with the students and parents. For example, having students and their parents be able to post questions or concerns about certain topics. Ask for explanations or give feedback on what links and resources are posted on the blog might also be very helpful.

With my sixth grade students I would have them complete writing activities and communicate with each other by posting in their classmates blogs. Recently I watched a video in my Walden University course titled "Spotlight on Technology: Blogging in the Classroom" the teacher featured in this video had offered suggestions and gave a great example of using blogs with her middle school students. She allowed students to answer prompts on the blogs and then had students respond to each other's writing on that blog. I thought this was a fantastic idea and if my school district allows the use of blogs I am going to try to do this with my sixth grade students next school year.

If anyone has any comments or suggestions on how I could use blogs in different ways I would appreciate your ideas!

Hello Everyone!

I am a 4th and 6th Grade Social Studies teacher. I created this blog for a graduate course that I am currently enrolled in. I am new to blogging and this will be a great learning experience for me. I am eager to learn new ways of using technology within the classroom successfully. Technology is such a huge part of our world today and as educator's in the 21st century we need to integrate different types of technologies in order to better our students learning experience and prepare them for the future.

I am eager to learn some new educational activities that I would be able to use in my classroom. I would appreciate any feedback and ideas on the integration of technology.